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NWN >> Scripts :

Name Author Thumbnail Details (hover)
NW Nap/Sleep System v1.0 Sahin
ARTICLE DESCRIPTION:
-----------------------------
This system is a revolutionary one developed for the NWN gamer who is sick of being able to rest whenever they want and sick of having a limitation on resting.
<br>
<br>This system incorporates two features:
<br>Napping: Can be done at any time. Will take into account time since last rest and allow the player to rest a certain % of normal based on that. The percents for each hour since last rest are easily changable, and the whole system, is, in fact Newb Scripter Friendly. Every X hours (X because it is also one of the features that can be easily changed) the player can nap for a full rest again. Napping resets this timer.
<br>
<br>Sleeping: Can be done in module maker designated areas by using an included trigger. Can be set to require paying an innkeep or just allowing rest. Sleeping will allow full rest benefits no matter what. It also resets the time since last rested timer.
<br>
<br>Steps for installing and implementing are easily documented in the included readme.txt file.
<br>
N/R
Radclyffe's Spawn Creature Script Radclyffe
ARTICLE DESCRIPTION:
-----------------------------
This script is used to spawn a creature at a given location by specifying the creatures name in english and pasing the tag of the location. So no more needing to look up blueprint names and I take care of the GetLocation(GetObjectByTag(...)) part for you ;-)
100%
Slot Machine! Ver *3*! Sim9
ARTICLE DESCRIPTION:
-----------------------------
This is a little slot machine script that'll let you bet money. I'm using this for my upcoming module The Inn. Feel free to use it in your own mods, though, I'd like to know where it ends up ;) <br>
<br>
Now fixed and should work! ;) <br>
Now also with comments! (That maybe make sense :P)
100%
Enhanced Walkwaypoint script VexBlackheart
ARTICLE DESCRIPTION:
-----------------------------
ATS_WalkWayPoints() extends WalkWayPoints(). Used with no parameters, it works just like WalkWayPoints(). However, with parameters, it will allow the NPC to walk either back-and-forth (1,2,3,4,3...) or circular (1,2,3,4,1,2,3,4...), or randomly among waypoints.

Not only that, but by creating a script with the same name as a waypoint, that script will be executed when the NPC reaches that waypoint.

I wish I had written this but it was written by a guy called Adam his screen name is aspragg.
N/R
Changing Area Tile Lighting Tairnyn
ARTICLE DESCRIPTION:
-----------------------------
Will alter the lighting (Main and/or Source), as specified, for every tile in an area. Useful for imitating the sun coming out on an overcast day or having a certain area get 'activated' or 'deactivated'.
N/R
Random Item Drops Script Ach_TR
ARTICLE DESCRIPTION:
-----------------------------
Version 1.1 of the item drop script. 

Updated drops to allow custom drops.

This is Freeware, but please mention those who created this if using the code (Nabo and Ach_TR). Directions in .rar file.
N/R
Destroy Treasure Script Molerium_S
ARTICLE DESCRIPTION:
-----------------------------
This script will destroy breakable treasure (scrolls, potions, wands) if the container that they were in is bashed open.
100%
The TransformoGong Sim9
ARTICLE DESCRIPTION:
-----------------------------
A little script I made.  Basically polymorphs them randomly.  The player will be polymorphed indefinately until the player manually exits it or rests.  Too bad it can't be truely permanent... would make a great trap ;)
75%
Area Transition trough conversation Ali_baba
ARTICLE DESCRIPTION:
-----------------------------
This script should just be added as an action in a conversation.
Just change the (Destination) to the tag of the item the PC should be sent to, it can be everywhere in the same module.
BTW: just add this line: TakeGoldFromCreature(10, GetPCSpeaker(), FALSE);
to the start of the script if the transfer cost any money(like paying a wiz to cast teleport) and just change 10 with the cost =)
100%

 

 

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